But only slightly. With new advances in movement come matches
dominated by boggy midfield battles. Step-based locomotion results in
players forcibly pushing off from their back feet when pivoting and
adjusting weight to shoot, but although a (apologies in advance) stride
towards TV realism, it's a slight step backwards gameplay wise.
All your favourite footballers have apparently been taking lessons
from the heavier Ronaldo, bloated blunderers prone to clumsy unforced
errors. They overrun balls, stop and start like battered cars, and
swivel like a dodgy shopping trolley. Famous videogame villains have
nothing on FIFA 14's evil spectre - momentum.
There are protocols and contingencies. Ever wonder why you get
hammered online? Your opponent is five moves ahead of you. You can
certainly improve, but to the uninitiated it just feels awkward. You've
noticeably less control this season.
"The unpredictability is good news for long-distance specialists such as Bale and Gerrard"
Shooting's another story. The same unpredictability that makes
dribbling a hassle is good news for long-distance specialists such as
Bale and Gerrard, who'll unleash red-hot balls able to dip and swerve
with newfound lethality. New animations are welcome (during our recent
lunchtime session, a standing, outside-of-the-boot effort into the top
corner by Man City's Negredo brought a collective 'oooooh!' from
onlookers).
There's no higher chance for that shot to find netting, so don't
expect basketball scores, but when it does - oh man. Essentially, Pure
Shot adds a fresh array of outcomes to goal efforts, and it's FIFA 14's
best bit.
BALL ACHE
That's if you get your shot off. This year defenders have several
tricks up their sleeves, including second-chance tackles (recover
quickly from mistimed challenges) and heavier jostles. At one point, as
Spurs' speedy winger Aaron Lennon, we were practically accosted by Man
U's burly Vidic, who pulled our shirt and grabbed our arm. With a
greater gulf in player skill (the fast are faster, the strong stronger),
matches play more like irregular contests and less like Subbuteo. Speed
counters strength, for example, but only if you make the space.
FIFA's physicality is its edge. Players aren't clothed by invisible
shields like PES's boxy men - they feel like they're interacting,
fighting for headers and barging for balls like in some highly paid
competitive contact sport or something.
It's the little touches, too. While we'll have to wait on the
next-gen versions before we see true TV-style presentation (FIFA could
learn a lesson from PES here), where nervous managers chomp gum and a
random guy in the crowd stands and raises both arms above his head for
no reason whatsoever, details impress.
Questionable fouls result in your man adopting the universal 'I'm
innocent!' pose, and in injury time players will rush to take throw-ins
with greater urgency. At one point during a Premier League fixture,
another broadcaster chimed in with live score updates. Our commentator,
Clive Tyldesley, talked over him when we scored, then later apologised
for the interruption.
That's on the pitch, but what about off it? The addictive Ultimate
Team returns with an Xbox-exclusive hook in which the likes of Lineker,
Bergkamp, Maldini and Pelé can be bought and traded. New skill games
allow you to navigate gauntlets of plastic yellow men, race motorised
cut-outs like a dog chasing a rabbit, slalom poles, and knock down
towers of evil cardboard boxes.
Then there's the career, in which you can take on roles of both
player and manager. As a real world man or created Pro, you'll skip the
managerial gubbins, simply building skills in matches and responding to
emails from your agent between them.
Management is more in depth, with potential Mourinhos juggling
contracts, nurturing youth academy talent, and striving for league
targets set by the board. Both sides of the career let you play as the
entire team, but only player mode gives you the option to control one
player.
The Global Scouting Network is career mode's biggest improvement.
You'll hire up to six scouts, each given star ratings for experience and
judgement, then set parameters, and finally unleash them. Want a pacey
left-footed Bulgarian teenager? You got it.
They help in transfers, too; put a scout on someone who's caught your
eye and they'll tell you how much he's worth, and how likely he is to
join you (in Messi's case, us managing Watford, the answer was several
lols and a troll face).
Online is much the same story. Seasons mode is best for those who
simply crave ranked exhibitions, with the chance to rise from league ten
to one. There's also 11v11 Pro Clubs (players create their own teams
and invite friends); co-op seasons; 2V2 matches; unranked head-to-heads,
and friendlies featuring variable rules.
Additionally, you can splurge points earned online on classic kits,
new balls, Pro gear, skill boosts and ridiculous celebrations
(favourites include the prancing bird, hulk out, and chicken dance).
FIFA 14 returns as the same ludicrously comprehensive sports game
it's ever been, where any one mode could easily see you through to next
season and beyond. Those small and clumsy steps it takes backwards,
courtesy of Precision Movement, do little to spoil the party. It may be
slightly slower and a little worn out in the legs, but FIFA 14 is still
king.
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